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Ugro App COver Art.jpg

Project Type

Mobile App

Duration

10 weeks

Role

Lead Designer & Researcher

Tools

Figma + Canva

Location

NY/NJ

Ugro is a solution born from my Google UX design certification and real-world needs. Designed for users who want an easy, sustainable way to buy and resell children's clothing, Ugro simplifies the process while fostering a sense of community.

 

Sparked by a prompt, the inspiration came from a failed product launch, raising the question: What if I could create something better? This project was an opportunity to rethink the experience from the ground up, ensuring every interaction—whether listing an item, browsing, or checking out—feels effortless.

USer Persona

Creating these user personas anchored the design process in empathy and purpose. Each story represented more than a user—it reflected real people navigating busy lives, making thoughtful choices, and seeking simplicity. These personas helped me design for usability, confidence, connection, and care.

Crazy 8s
Mobile wireframe 1
Mobile wireframe 2
Mobile wireframe 3

Design Iteration

Design is always evolving. Through multiple usability tests, key refinements were made to ensure clarity, ease of navigation, and seamless interaction across Ugro. Key user feedback allowed for the platform to to be streamlined for efficiency, focusing on intuitive navigation and quick access to essential features.

Copyright © 2025 Derron Stanislaus. All rights reserved.

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